

I will later mess with remaining indigestibles and the other modules as I get to them. Updated TTW script Ran, FNVEdit cleaned completely, and scripts recompiled in the Geck, so far works Flawlessly, I only have the MMM esm, esp, Dlc esp's, and tougher traders all merged together. Used a 2.4 version to convert files overs, I'm basically a noob at this so this is as good as I can go to fix the errors If you can make it go further awesome like I said I might update the consumables If I get time and combine the ESPs. and ESP.s (remember that I had problems with the Zone Respawns, maybe you won't, I had basic TTW no other mods than these) and the Textures, sound, and meshes from the original file. I'd give a link, but it's been hidden since by the author. If not, or not the only issue, still gonna be a lot of work. In order to get it to work you just need the folder I'm providing with ESM. Re: Marts Mutant Mod: why is it difficult to convert Someone released a tool recently that would correct texture names in meshes if that's the issue. I still want to tweak and update consumables for TTW standards and combine all of the ESPs together seeming were suppose to have all of them, did this for now incase I had to trouble shoot something.


Well Script is ran, 95% of the errors and conflicted have been removed by using FNVEdit, still can't get the Zones Respawn to work though, game just crashes when ever I come up on a spawn point, but the rest is working but not super stable (Even though MMM never really was).
